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CS 557 – Computer Graphics Shaders (4)
Emphasizes theoretical and practical treatment of computer graphics shaders, including both RenderMan and GPU shaders. Explores programming in both RenderMan and OpenGL shading languages. This course may be subject to Enforced Prerequisites that restrict registration into the course. Check the offerings below for more information.
For more information, contact OSU Ecampus at 800-667-1465 (option 1) or ecampus.ess@oregonstate.edu.
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| Term | CRN | Sec | Cr | P/N | Instructor | Type | Status | Cap | Avail | WL Cap | WL Avail |
|---|---|---|---|---|---|---|---|---|---|---|---|
| W26 | 43387 | 400 | 4 | Ianni, E. | Online | Open | 75 | 75 | 0 | 0 | |
| Registration Restrictions Recommended: Graphics pipeline programming experience College Limitations: +16 (Engr) Level Limitations: +02 (Graduate) | |||||||||||
| Class Notes: This course requires online proctored testing, which mayinclude testing fees and the use of security measures, suchas a scan of your testing environment and the requiredinstallation of a desktop application. Please carefullyreview online proctored test information at: | |||||||||||
| Syllabus: Available in Canvas to students enrolled in this course. Computer Science syllabi may also be found on the College of Engineering Course and Syllabus List. | |||||||||||
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Currently it's fall term. See academic calendar for our quarter term schedule.
Winter term starts Jan. 5, 2026.
Spring term starts March 30, 2026.