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NMC 330 – The Meaning of Video Games (3)
Explores history and trends in the electronic games industry. Compares various game platforms, genres, strategies and theories. Studies game development processes and distinct roles within a development team. Analyzes video game story structure, level design, gameplay, character development, audio and interface. Proposes original game concepts. Creates maps and concept art. Examines representation of race, ethnicity, gender, gender identity and mental health in video games and the gaming industry. Modifies existing video games using game development software. This course may be subject to Enforced Prerequisites that restrict registration into the course. Check the offerings below for more information.
For more information, contact OSU Ecampus at 800-667-1465 (option 1) or ecampus.ess@oregonstate.edu.
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| Term | CRN | Sec | Cr | P/N | Instructor | Type | Status | Cap | Avail | WL Cap | WL Avail |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 202700 | 73226 | 400 | 3 | Staff | 0 | TBD | 25 | 25 | 0 | 0 | |
| Registration Restrictions Enforced Prereqs: NMC 100 [C] or NMC 101 [C] or NMC 101H [C] | |||||||||||
| Syllabus: Available in Canvas to students enrolled in this course. Or contact department to request syllabus. | |||||||||||
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Currently it's fall term. See academic calendar for our quarter term schedule.
Winter term starts Jan. 5, 2026.
Spring term starts March 30, 2026.