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CS 457 – Computer Graphics Shaders (4)
Emphasizes theoretical and practical treatment of computer graphics shaders, including both RenderMan and GPU shaders. Explores programming in both RenderMan and OpenGL shading languages. This course may be subject to Enforced Prerequisites that restrict registration into the course. Check the offerings below for more information.
For more information, contact OSU Ecampus at 800-667-1465 (option 1) or ecampus.ess@oregonstate.edu.
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| Term | CRN | Sec | Cr | P/N | Instructor | Type | Status | Cap | Avail | WL Cap | WL Avail |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 202602 | 43260 | 400 | 4 | Ianni, E. | 0 | TBD | 75 | 75 | 0 | 0 | |
| Registration Restrictions Enforced Prereqs: CS 261 [C] or CS 261H [C] Major Restrictions: +307 (Computer Science) Recommended: Graphics pipeline programming experience Campus Restrictions: -C (Corv) College Limitations: +16 (Engr) | |||||||||||
| Class Notes: Campus restrictions end Monday of Week 10This course requires online proctored testing, which mayinclude testing fees and the use of security measures, suchas a scan of your testing environment. Please carefullyreview online proctor test information at: | |||||||||||
| Syllabus: Available in Canvas to students enrolled in this course. Computer Science syllabi may also be found on the College of Engineering Course and Syllabus List. | |||||||||||
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Winter term starts Jan. 5, 2026.
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