Inspire Blog Author: Meghan Naxer

Self-Determination Theory and Online Education: Types of Motivation

Photo by Nathan Dumlao on Unsplash. My interest in learning about motivation in education began many years ago when I started learning about motivation in game design. In order to better understand motivation, in a classroom, while playing a game, and in an online learning environment, I am turning to the body of research that has grown from Edward Deci and Richard Ryan’s Self-Determination Theory (SDT). This blogpost will be a continuation of my previous SDT Primer and an excellent companion to Chris Lindberg’s Games as a Model for Motivation and Engagement series of posts. While I had intended to use this entry for discussing grades and assessment, an important piece of SDT and its application is understanding the different … Self-Determination Theory and Online Education: Types of Motivation

Self-Determination Theory and Online Education: A Primer

My interest in learning about motivation in education began many years ago when I started learning about motivation in game design. In a way, while this blog post will follow a different format, it is an outgrowth of my previous post on how game design can influence course design. In order to better understand motivation, in a classroom, while playing a game, and in an online learning environment, I am turning to the body of research that has grown from Edward Deci and Richard Ryan’s Self-Determination Theory (SDT). What is Self-Determination Theory? Deci and Ryan’s theory stems from the larger investigation of human needs for well-being. While physiological needs like food, water, and shelter may be obvious, what are our … Self-Determination Theory and Online Education: A Primer

9 Ways to Start Thinking Like a Game Designer

What can instructional designers learn from video game design? This might seem like a silly question—what do video games have to do with learning? Why might we use video games as an inspiration in pedagogy? As instructional designers, faculty often come to us with a variety of problems to address in their course designs—a lack of student interaction, how to improve student application of a given topic, and many more. While there are many tools at our disposal, I’d like to propose an extra tool belt for our kit: what if we thought more like game designers? Video games excel at creating engaging and motivating learning environments. Hold on a minute, I hear you saying, video games don’t teach anything! … 9 Ways to Start Thinking Like a Game Designer