Want to add an engaging “wow!!” factor to your teaching, on-campus or online? Try using augmented reality (AR). It’s simple, easy, and there is a wide range of educational apps for iOS and Android devices, many for free. Best of all, AR taps into the eager desire many young people express to use technology in innovative ways, including as part of their learning experience.
Per a recent survey from Adobe Education, 93 percent of Gen Z students said that technology in the classroom was essential for their career preparedness, as reported in a 2016 EdTech article. The survey found that “Gen Z students see technology and creativity as important and intersecting aspects of their identities.”


Remember the headlines for Pokemon GO? Maybe you, too, got hooked. If so, you were one of about 21 million users who were playing every day! This is the compelling aspect of AR–it’s fun, engaging, innovative and for some, nearly addictive. The astonishingly realistic and detailed displays of many AR apps, such as those for physiology, add an exciting and engaging dimension to learning. And with AR instantly available in the palm of your student’s hand, there’s no reason not to explore this creative and exciting technology.
(Image by Paintimpact pokemon go)
But AR isn’t just for fun or entertainment. It got serious and life-saving applications as well. AR, and related technologies like virtual reality (VR), are being used in medicine with extraordinary outcomes. In 2015, a baby in Florida was born with only half a heart. Surgeons used a cell phone, 3D imaging software, and a $20 Google Cardboard VR viewer to “peer into the baby’s heart.” The surgeon, Dr. Redmond Burke, said, “I could see the whole heart. I could see the chest wall. I could see all the things I was worried about in creating an operation,” as recounted in How Virtual Reality Could Change the Way Students Experience Education.
Though many AR apps are geared towards a K-12 audience, there are still plenty of ways to effectively include AR in the college classroom. Nearly every discipline has AR apps, including anatomy and physiology, physics, geography, American history, language translation, astronomy, science, geometry, chemistry, marketing and advertising, mechanics and engineering, interior design, architecture, and more! Check out the 32 Augmented Reality Apps for the Classroom from edshelf, or simply do your own internet search for “augmented reality education” and explore.
You might be wondering how to employ AR technology in the online classroom. For apps that make AR targets available online (many do), just provide the URL and have students download and print. Some apps use the natural world as a target; for example, Star Chart uses GPS to calculate the current location of every star, planet, and moon visible from Earth – day or night – and will tell the viewer what they are looking at.
The possibilities are endless! Give it a try yourself. I am willing to bet that you will exclaim, “Wow, that’s so cool!”
Online courses are open 24/7. This is more convenient for students, but it also means they don’t really know how/when to get in touch with you, the instructor. Online courses benefit greatly when the instructor creates a communication plan and communicates it with their students, especially in weeks one and two of the term.
channels (discussion board, email, phone, Skype), your estimated response times for questions, your estimated time to complete grading, and any days when you expect to be unavailable. This might be a certain day of the week, or perhaps a few specific dates during a given term while you give a conference, etc.




Research supports the value of online student-to-student interaction and building community among learners. Week 1 intro discussions—Let’s get acquainted. Tell us about yourself!—are a staple of interaction among students in online and hybrid courses. Can a Week 1 intro discussion that introduces students to one another also actively engage them in learning course content while building community with peers?
Following the interviews, students write haikus to introduce their interview partners to the class as well as haikus to introduce themselves. Imagine the challenge of introducing someone else, or yourself, in three brief lines!








