Many educators have contemplated the use of games as way to engage learners, or maybe thought about using some elements found in games to engage learners. A big hurdle for integrating games into a course is the amount of work it takes to build them to use in a course, even if you have the skill-set. Of course, you could always take the easier route and try to integrate an existing game into a course. The hurdles there involve cost and finding a game that supports the content specific to your course. There is another approach to bring game concepts into the learning environment that does not necessitate a huge investment of time, combining game design with problem-based learning.

Create activities in your course that have learners design and contextualize the content of a game. You set the rules and mechanics of how the game will work, your students design how the content fits into that game. No one has to actually program or build a game. The idea is to use game mechanics as a tool to get learners to think about instructional material and how concepts inter-relate.

So where do you begin? Start with what you know. What are your favorite games? These don’t have to be a computer or video game. Think about puzzles, board games, or card games that you have enjoyed. Are there elements of how the game works (mechanics) that can be applied to your course content? Do some ‘research’ (this is the fun part). There is something of a board game renaissance going on right now offering a boggling variety of board and card games. These cover a range of concepts, from pandemics to book collecting. The board game Chronology offers a simple mechanic that can lend itself to a variety of topics. The game works as the name implies.

Remember, you don’t have to provide the rules for an entire game. Keep the activity focused on one element of a game that you can apply to content appropriate for your course and that supports the given learning objectives. Keep the rules simple.

One of my favorite games is Sid Meier’s Civilization V. The purpose of the game is to build a ‘historical’ civilization from the ground up. A key element of the game is researching and building technology. In order to be successful at building technology and move your civilization forward, you have to understand how technologies are inter-related and build on each other. You can’t just research gun powder, for example, but have to first research and develop all of the underlying technologies to get there.

Sample of the technology tree from the game Civiliztion V
You can’t research Horseback Riding before you develop Trapping and Animal Husbandry. (Image from STEAM community workshop)

The above image should be familiar to anyone who has used timelines, production trees or flowcharts. You may already be using something like this in your course. Game design can simply be a way to engage learners in developing these tools.

A big strength of using Project-Based Learning in this way is that it doesn’t require a lot of time to set up and the project can easily be managed with tools that already exist in your LMS, using student Groups, or something as simple as shared Google docs. How far you want to push learner creativity in the design is up to you and the needs of your course.

Here at Ecampus, we are lucky to have a marvelously creative Media Development Team who would be able to help build supporting material for your ideas. Depending on the complexity of the game you propose, it may even be possible to put your learners’ work into a game ‘shell’ that would result in a working version of the game. This, in turn, could be used as a study tool.

Becoming a Student Again

With excitement and a bit of apprehension I logged in to my first ever online class. Sure, I’ve taught online classes for years, but this was my first time as a student in an online class that I had paid to take and where grades were given.

I reviewed the “Start Here” module and familiarized myself with the structure of the class before I opened the first lecture from my new instructor. The instructor’s voice came through my speakers and as she began to speak I noted the length of the lecture: 44 minutes. “What?!? I don’t have time for this,” I thought as I slammed my laptop shut. It suddenly and powerfully occurred to me that I did not have control over this classroom and my expectations as a student might be vastly different from my instructor’s.

Eventually, I settled in to the rhythm of the class and my instructor’s expectations. As it turns out, that 44 minute lecture was an outlier (the rest were closer to 15 minutes), and I figured out a way to incorporate the lectures into my schedule (I watched them while on the spin bike).

The Needs of the Online Student

As a working parent, trying to balance family, work, and school obligations, I am the target customer for online education, and I certainly felt the “squeeze” of all these obligations competing for my time. Like many of my students, my days are jam-packed and most of the time, I am scheduled to the minute. Uncertainties can throw my well-planned schedule into turmoil… “Wow, that reading took longer than I expected. No, I can’t participate in a live webinar or meet for a group project at 3pm. I have to pick up kids from school. Darn, this link is broken and the instructor hasn’t responded to my questions about it…now I’ve lost my window for working on this project. My dog died today, and while I had to go to work and had to make dinner, I just don’t have it in me to watch a class lecture and take a quiz. I’m too sad…can I have an extension?”

Meeting Our Students Where They Are

I ended up taking several classes from several instructors over the course of a year. Being a student in these classes exposed me to a number of different teaching styles and techniques and strategies, and I was able to experience these things from a student point of view. Based on my experience, here are 4 strategies for instructors that your students might find helpful:

  1. Provide time estimates for weekly activities. Estimated read times and watch times for learning materials are very helpful for a busy student trying to plan the week.
  2. Chunk the material. As an online student, I rarely had long chunks of time to work on my classes, but I could squeeze in smaller chunks of time here and there. And while students can start and stop a task as needed in the online classroom, it’s rewarding to actually finish a task in one sitting.
  3. Make it easy to find class resources. In the online classroom there are many wonderful learning materials we can easily incorporate (e.g., links to blogs, videos, calculators); but when these resources are scattered throughout 10 learning modules, they can be difficult for the student to find. Provide a works cited page (with hyperlinks) or a glossary of key terms to help students locate material, especially when studying for exams.
  4. Anticipate Questions. This might be tough the first time you teach a course, but over time we often see the same questions arising from our students. We can reduce the delay in response time, by anticipating these questions and providing answers and support ahead of time. This could be a Q&A sheet for complex assignments or a guided worksheet with comments from the instructor to help students get through well-known tricky spots.

The flexibility of the online classroom gives busy students around the world access to educational opportunities that have not been available in the past. These students are working hard in every aspect of their lives and with a little support from us, their online instructors, we can help them make the most of the time they have in order to learn and grow.

-Nikki Brown, Instructor, College of Business

I recently attended one of Bryan Alexander’s Future Trend’s Forum webinar session (recording on youtube) on apps educators use in their work and in their life and learned about some very interesting apps.

Anti-app App:

  • ?Forest: an app to monitor time off phone (for personal use or group use, family use, etc.).
  • Flora: (free app) helps you and your friends stay focused on the task together (recommended by my wonderful co-worker Dorothy Loftin)

Apps for teaching and learning:

  • ? Desmos: Graph functions, plot data, evaluate equations, explore transformations, and much more – for free!
  • ➗Algebrabyhand: The most advanced drag and drop algebra tool for the web.
  • ?‍♂️Fabulous is a science-based app, incubated in Duke’s Behavioral Economics Lab, that will help you build healthy rituals into your life, just like an elite athlete.
  • ?Calm: App for meditation and sleep.
  • ?Meet Libby: a ground-breaking ebook reader and a beautiful audiobook player to read any book from your local library.
  • ?‍?Vuforia Chalk: Vuforia Chalk makes it easy when troubleshooting or expert guidance is needed for situations not covered in training or service manuals.
  • ?Lingrotogo: language learning app. LingroToGo is designed to make time devoted to language learning as productive and enjoyable as possible. (The difference between this app and other language learning app is that it is based on educational theory, the developers claim.)
  • ?Newsmeister: stay current with news challenge quizzes.
  • ??‍?Studytree: StudyTree analyzes students’ grades and behavioral patterns to construct customized recommendations to improve their academic performance. Additionally, StudyTree serves advisors and administrators by providing them managerial access to the application, which enables insight to useful statistics and an overview of each student’s individual progress.
  • ?Nearpod: Synchronize and control lessons across all student devices
  • Flipgrid: video for student engagement (recently purchased by Microsoft, not sure if any feature will change soon).

Fun Games:

  • Marcopolo: face-to-face messaging app for one-to-one and group conversations—bringing family and friends closer than ever with genuine conversations and moments shared. It could be used for student mock interviews and direct messaging within a group.
  • goosechase: scavenger hunts for the masses.

Productivity:

  • ?Tripit: find all your travel plans in one place.
  • ?rememberthemilk: the smart to-do app for busy people.
  • wunderlist: the easiest way to get stuff done.
  • ?Stitcher: Podcast aggregator allows you to get the latest episodes of your favorite podcasts wherever and whenever you want.
  • ?inoreader: The content reader for power users who want to save time.
  • ?Overcast: A powerful yet simple podcast player for iPhone, iPad, and Apple Watch, which dynamically shortens silences in talk shows.

Where to keep up with all the new tools and apps?

 

P.S. Icons come from emojipedia.org

If you have handy apps that make your life easier, feel free to share with us. We’d love to hear from you.

On May 2nd, Ecampus held our annual Faculty Forum which showcases the outstanding work that OSU is doing in online education. Sixteen interactive sessions allowed faculty the opportunity to learn more about innovative teaching methods and share their experiences in online teaching with each other.

This year we were delighted to have Dr. Kevin Gannon, a professor of history and director for the Center for Excellence in Teaching and Education at Grand View University, present a keynote address on a very timely and relevant topic for all online educators – designing online classrooms where inclusive discussions can take place while effectively engaging students with challenging or controversial materials.  His presentation – Sea lions, trolls, and flames – oh my! Navigating the difficulty places in online learning – was a thought-provoking and inspiring call to action for online educators.

Mary Ellen Dello Stritto, Assistant Director, Ecampus Research Unit

Online Learning Efficacy Research Database

Person looking at the research database on a computer screen

Despite the prevalence of online and hybrid or blended courses in higher education, there is still skepticism among faculty and administrators about the effectiveness of online learning compared to traditional classroom learning. While some individuals may have a basic awareness of the published research on online learning, some want to know about the research findings in their own home discipline. The Ecampus Research Unit has developed the Online Learning Efficacy Research Database, a tool to help address these needs and concerns. This searchable database contains research published in academic journals from the past 20 years that compare student outcomes in online, hybrid/blended, and face-to-face courses.

Using the Database

Screenshot of Research Database

The database currently includes 206 research citations across 73 discrete disciplines from 153 different journals. The database allows users to find discipline-specific research that compares two or more modalities (e.g. online versus hybrid). Users can search the database by keyword, discipline, modality, sample size, education level, date range, and journal name. The database also includes the ability to filter results by discipline, modality, sample size, and peer review status.

This new database improves upon other older searchable databases by adding the capability to search by specific disciplines. On a monthly basis, the database is updated with the latest published research. To learn more about scope of the database, sign up for monthly database updates, or to suggest a publication for inclusion in the database, see our FAQ page.

The database is also a valuable tool for those who are interested in or are currently engaging in research on the Scholarship of Teaching and Learning. It will provide users with an efficient way to find gaps in discipline specific literature and pursue research to fill those gaps.

The instructional designers at Ecampus held a Research & Development Day recently to explore the topic of user experience (UX) design as it applies to Ecampus courses. As part of that day, fellow instructional designer, Dorothy Loftin and I explored how Canvas functions when used on Mobile Devices. Below are some findings from our testing.

Generally, we found that iPads work great as long as a student accesses the course through a browser. It was using the Canvas App (necessary on a smart phone) that presented changes and challenges in functionality. The good news is that many of these can be addressed with a few additions in course design. These additions should not significantly alter the experience for students who are using desktop and laptop computers. Today, I will present one of those strategies.

The most significant impact we experienced in using the Canvas App is navigation, how a student gets to content, activities and assessments. It can take quite a few clicks or taps to get to a specific page in Canvas using the mobile app, or to get from one page to another, and the navigation can vary depending on the device used. This may negatively impact the student user experience, distract, and generally increase cognitive load.

Navigation Strategy

One strategy to improve navigation is to provide alternate links for students to jump to commonly needed items in your course. Turns out, this can also benefit students who are on desktops or laptops.

The Home Page that I often use is immediately available for users on all devices. I have added links and buttons so students can jump directly to important sections of the course from here. This turns the Home Page into more of a landing page with quick links.

Page View in Desktop Browser Page View on iPhone
Desktop browser screen grab iPhone Screen Grab

The buttons take a student to the Module Page for a particular week. Module Pages, on the App, present students with links to all content and activities for that week. I limited the buttons to 3-across to make clicking them on a phone easier. As you probably notice, the App translates buttons into links. So, simply providing a list of text links would also work on multiple devices.

This Strategy to improve navigation can be used on any page where you want a student to be able to move quickly to new material, reducing frustration and cognitive load by making the navigational journey more immediate.

How to do it yourself resources:

By Christopher Lindberg

Getting to know your students

Each term brings upon us an entirely new group of students. Getting to know your students in an online class takes work. An introduction discussion board is used and students are asked to tell us who they are, where they came from, why they are taking this class, and to maybe upload a picture.

Why not take it further? You can bring in critical thinking skills and have the students learn about one another in a different fashion. A class here at Ecampus that has chosen to do just that. ANTH 332: Archeological Inference. came up with a creative way to not only introduce the students to one another but to bring in skills that will be used later in the class.

The exercise goes as follows:

  • Part 1 – gather at least 10 personal possessions that reflects activities, interests, or personal biography. Students are reminded that even the most mundane objects are perfect because it’s those everyday things that archeologists often find. Describe the items in detail and give a context as to where the items are kept. For example, a backpack or a purse with these items in it, and where in it, would work well.
  • Part 2 – students examine the descriptions that others have given and try to come to a reasonable conclusion about their activities and interests, where they might be from, what age they might be, etc. to post as a response.
  • Part 3 – the original poster then gets a chance to “correct” the record and provide additional details if they so desire.

This activity is well received by students, and with an average of 3 significant posts per student in this discussion activity and is deemed a success.

Many thanks to Jeremias Pink and Brenda Kellar for their inspiring discussion activity!

You send out announcements but do your students actually get them? You might wonder if you are doing something incorrectly or if they just aren’t reading them, but, you’ll be interested to know that Canvas allows notification preferences to be modified by the individual user.

Notification preferance list in Canvas
Click to enlarge

Each user has the ability to alter their notifications from Canvas and choose how, when, and with what frequency they want to be notified of several different activities. They even have the option to receive the notifications via text or a different email address that they might check more frequently! What these individual settings mean is that if they select that they don’t want any notifications at all, they aren’t getting news of announcement postings, posted grades, due date reminders, or discussion board posts.

In order to encourage your students to receive notifications, you might think about sending a start of term email with an example of the notification preferences you would suggest based upon your class and explain to them why these specific notifications will help them as the term goes on. In that same email, you can also direct them to the Canvas Guides with step-by-step instructions on how to set up notifications in Canvas You send out announcements but do your students actually get them? You might wonder if you are doing something incorrectly or if they just aren’t reading them, but, you’ll be interested to know that Canvas allows notification preferences to be modified by the individual user.

Each user has the ability to alter their notifications from Canvas and choose how, when, and with what frequency they want to be notified of several different activities. They even have the option to receive the notifications via text or a different email address that they might check more frequently! What these individual settings mean is that if they select that they don’t want any notifications at all, they aren’t getting news of announcement postings, posted grades, due date reminders, or discussion board posts.

In order to encourage your students to receive notifications, you might think about sending a start of term email with an example of the notification preferences you would suggest based upon your class and explain to them why these specific notifications will help them as the term goes on. In that same email, you can also direct them to the Canvas Guides with step-by-step instructions on how to set up notifications in Canvas

How can we encourage online students to engage with the world? A few Ecampus instructors have found a great way to get their students to go out in their communities, observe, and report back information to the class. How? Field notes. 

What is a field note?  Field notes can contain a variety of information but typically field notes are written out in the field or immediately after stopping the experience.  They contain detailed observations including the dates, times, sights, sounds, smells, weather conditions, who was with you, feelings, drawings, questions that have risen from the experience as well as any other observations.

How did they do it? Lets dive into two different class examples.

Bruce Shindler, a forestry professor here at Oregon State University teaches a course about Managing at the Wildlife-Urban Interface.  Students watch videos from the field and take notes on what they see/hear and begin to answer questions about what they would do, what they think should be done, and what is currently done to manage the Wildlife-Urban Interface.  These experiences are done online, but the field notes from the videos are a great way to have students pay a great deal of attention to the video rather than only listening.

Stephanie Jenkins, a philosophy professor here at Oregon State University teaches a course that requires students to experience a Phish concert either in person or via a live webcast.  Students are required to take field notes for the concerts either while watching online or immediately after a live, in person concert.  Data can include any of the above mentioned items and students are then asked to identify a theme, idea, event, or improvisation that they saw in the concert and found interesting and use that in a written response.  In that response, they are to incorporate the readings from the class and the field notes from their experience.

As you can see, these are two different classes in two different fields that both used the concept of field notes in their courses.  You too can choose the idea of field notes and bring it into your course.  A little bit of innovation and the willingness to try something new is all it takes.

Enjoy and have fun!

You can create an easy study tool that students can take with them on their smartphones, use on the computer, and easily engage with as they study for your class.

Cram is a free flash card creation tool that allows instructors and students to develop a study tool for their students.  You can create study aids without an account .  Cards can be shared publicly or be made available only to those who have a link.  Instructors and students can create these study aids.  Imagine creating a short tool for students and then creating an assignment in which they create flashcards for the entire class to use!

Cool features:cram logo

  • Import information from Google Docs
  • Copy and paste from Microsoft Word
  • Create study aids in a vast number of different languages
  • Create 3-sided cards
  • Add images

As students study with the cards, they have three options to work with:

  1. Study like a regular set of cards
  2. Self-test, telling the program if they got it right or not to keep score and to allow them to review in the next round only the cards they got wrong
  3. Test themselves using a one of 4 testing options. (Matching, Written, Multiple Choice, and True/False)

See a six-card sample to try it for yourself!